Lesser Known Firefox Extensions: PermaTabs

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This is an awesome, and pretty self-explanatory add-on. It turns any tab you like into a "permanent tab" that can't be accidentally closed, and is unaffected by opening and closing the browser. To enable or disable a permanent tab, simply right click it and check or uncheck the "Permanent Tab" option. Simple and easy.
It's really useful for keeping things like email, RSS reader, or an oft-visited site always available. It really shines when combined with FaviconizeTab.
The one I'm linking to is experimental, and technically called "PermaTabs Mod," but don't let that stop you. It's really stable (I've never encountered or heard of an issue) and is basically only experimental because it's recently been ported from the Firefox 2 version.

Wiki of the Week: Wikiversity

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This weeks wiki is that of knowledge, or rather, fostering it. Wikiversity is a Wikimedia project that is devoted to learning resources, projects, and curriculum. In a backwards-way, you can actually browse and get a lot of neat information. It's easy to see how this could be a great self-teaching resourse as well as an invaluable resource for anyone even remotely interested in, or working in something related to education.
It's unfortunately not as complete as it should be, and many upper-level and niche courses are still under development, but for major topics it's a great way to go about teaching, self-teaching or just learning.
and "Wikiversity" from Wikipedia.

Web Clips for 6/18/09

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Yup, my idea of a substantive post is a game review. There will be more substance from other authors here soon.

Download Ubuntu Netbook Remix, it's a flavor of Ubuntu that's optimized for (you guessed it) netbooks. I'd highly suggest at least dual booting and giving it a try, there's a tweaked GUI that makes great use of the little screen real estate you have, as well as a whole bunch of other netbook-centric features. Most people also report a longer battery life. It's also easy to install from a flash drive. Check it out.

A really great 404.

An online database of keyboard shortcuts.

lol, graffiti.

some sweet firefox wallpapers.

And Jonathan Coulton on personal productivity and GTD over at lifehacker.

Yet Another Sandbox Title: A Review of Prototype

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Ugh, I thought I'd never write a review here, it's not like there isn't enough already out there, and no one comes here for reviews, so anything I write about games I tend to try to stay away from just reviewing them, but everything I started writing about this game just turned into a review - or something close enough to a review that it might as well be a review anyway. Anyway:
Ok, Prototype is an "open world" game, which means an inevitable comparison to the Grand Theft Auto series. So here it is: Prototype is like GTA, except you're an unstoppable killing machine, and the zombie apocalypse is involved.
Sound interesting? Triple-A titles tend to do that. Oh yea, this is a big title:
I'm a huge GTA fan and a huge open world fan. I love open world games because they're stress-free. If you don't want to worry about a story, you don't have to. You can just drive around, doing jack shit, playing around with guns and explosions without any motivation to do anything. It's great, and I spend hours doing just that. It's actually rare that I finish the storyline of any given sandbox title.
My latest sandbox game that I'd been sinking countless hours into was GTA 4. Though, it kept pissing me off. You see, I kept longing for the days of GTA 3 and Vice City, where jumping off of the tallest building wouldn't kill you, the cops couldn't take three shotgun blasts to the chest and still shoot, there were tanks, helicopters with missiles, rampage mini-games, and the main character actually wore their seat belt.
I was also sick of the wonky controls. Too often I would try to climb up to a ledge, but instead would vault over it and fall 50 feet to my death. Cuz that's what I wanted. Or I'd be firing an RPG on top of a building, but the game decided that I wasn't actually aiming at the FBI agent below, but the ledge at my feet, and I'd have to watch myself get blown to bits in slow motion. This happened in the earlier games as well, but it wouldn't kill you, so you could do the health cheat afterwards and go back to killing. Sure, the graphics in GTA 4 are better, but hey, the developers name is Rockstar, not Glam Rockstar.
Um, anyway, imagine my delight when I found a game where the main character not only is completely unaffected by gravity, but is also mostly unaffected by explosions. Though he could probably lose the overly-angsty hoody and popped collar.
You are Alex Mercer, a guy who wakes up in a morgue having lost his memory, but gained ridiculous super-powers. Which I would say is a pretty decent trade off. He goes on a hunt to try to uncover why he is the way he is, and kill the people responsible not only for doing this to him, but also for releasing a virus on Manhattan that turns the city into zombies. Or something like that. The story's actually not too bad if you're into the whole "governments are evil" thing. It's told fairly well, cutscenes aren't painful, and voice acting is decent. It's not Deus Ex good, but maybe it's Deus Ex 2.
Though, like Painkiller, It's not really the story that's important. What's important is that you can tear an innocent civilian in two with your bear hands, and absorb their body for health. Your power is basically you can alter yourself at a genetic level, and turn your arms into claws, a giant blade, Hulk fists, a whip thingy, and a giant shield. You can sprout spikes from the ground, shoot tendrils from your palms, and morph into anyone you absorb. There's an absolutely huge list of powers and moves you can buy with experience points (called "evolution points" in the game, which is pretty lame) that you obtain for doing pretty much anything.
In this way it's almost like an RPG, you can choose what powers you'd like to upgrade and taylor them to your playstyle. It's actually what kept me playing the game, because I knew if I finished just one more level I'd get acces to a new ability.
Actually, I'm sick of telling you what the game is about, go read (or skim) the Wikipedia, and Metacritic entries for the game. Good? Ok, moving on.
First, huge props to the devs for the PC version. I was very pleased. There was no apparent DRM of any kind, except for a CD check. The install was simple and went on without a hitch, there was automatic gamepad support, as well as keyboard support, which I know sounds weird, but it's outrageous how many games I play on the PC where, during a tutorial, the game will say something like "Press [Left Trigger] to aim." and I have to open up controls to see what they're talking about. But none of that here. The game also ran exceptionally well on my middle-of-the-road system (and man, it pains me to say that, since just two years ago it was top-of-the-line. Damn you moore's law). I was able to crank up all the shinies (even vsync and AA) and run it at my native resolution of 1680x1050. The game ran smooth and never crashed, which is saying a lot for a 1.0 release. It's really great to see a game that is actually a final product, and not a buggy POS that needs 3 or so patches before it's even remotely playable (here's looking at you, S.T.A.L.K.E.R). The graphics themselves are not really that great, They look almost last-gen with higher res textures, which is unusual for a big title. The game still looks damn good, though. And again, it's not about the graphics as much as it is about killing people. Plus a lot of effort was put into the animations. Everything is very fluid and killing people is very, very satisfying. Most people say that you really should use a gamepad for this game. I used both, and found that I actually liked the keyboard and mouse better. It all comes down to personal preference, but if you're worried about it then I can say it was definitely a better experience with the keyboard and mouse, as the difficult combos and such are simply easier when there's more buttons. Ok, so moving on to that actual game. It starts off really great, once you get past the tutorial levels. But as the story progresses and things move on, the game actually gets significantly worse, for a variety of reasons: 1.) The more powers, abilities, and attacks you gain. The more difficult it becomes to control your character, so what used to be a simple jump or climb, is now a quadruple flip into a glide attack that destroys a city block. It makes simple things like grabbing people (which becomes more and more important) very troublesome. There were many times where I'd try to pick up a gun next to me, but instead would blow up a tank across the street with ground spikes, sending the entire military after me. 2.) The difficulty curve, while somewhat linear, is kinda cheap. So you took out 50 soldiers in the last level? How about 100? You thought 7 tanks and 3 helicopters was easy? Well how about 14 tanks and 6 helicopters? It makes things much more chaotic than they need to be, and combined with reason #1, becomes extremely frustrating and predictable. 3.) The boss battles suffer from the same problem as the difficulty curve, but also, they're FUCKING RIDICULOUS! But not in a good way. Not in the epic way. I remember one of the major boss battles (spoiler) where you fight a main character, Elizabeth Greene, who is literally a giant puffy vagina on a stick. I timed it, and it took me 45 FUCKING minutes to beat her, and I didn't die once. That's just too long. She had so much heath that it just becomes annoying. Here is a 2 part video of a guy doing it in 15ish minutes (which is still a long-ass time for a boss battle), though he has upgrades which you don't have in that portion of that game yet, and has obviously fought her before: Notice she has 4 HUGE HEALTH BARS! WHY ON GODS GREEN EARTH WOULD YOU DO THAT! She spits rocks at you, shoots heat-seeking green energy thingys, sends hunters at you (which are sort of like the zombie equivalent of tanks) as well as a ton of other attacks, and zombies, and the military is also fighting you with everything they have. It's as if the developers realized that they'd made your character too powerful, and tried to compensate. The last boss battle is also stupidly difficult, though a little less absurd. 4.) The missions are rerepepetititivtivee as fuck. Here's the objectives for one of the missions near the end of the game: 1~ Destroy a helicopter before it leaves the area. 2~ Destroy two helicopters before they leave the area. 3~ Destroy three helicopters before they leave the area. 4~ ok, I'm not telling you this one. See if you can guess. That's right, FOUR HELICOPTERS! YAY! AWESOME GAYME DEZINE GUYZZZ! 5.) Free-roam gets less and less appealing as you progress through the game. There is a zombie infection slowly spreading through the city, and while it IS cool to free-roam around a zombie apocalypse for a while, it is a novelty that quickly wears off and I ended up yearning for the ability to explore just plain-old Manhattan. The game makes up for it with the ability to, once you've finished the story, start a new game with all of your existing powers retained. which is cool, but at the beginning you lack the ability to hijack choppers and tanks, which again makes free-roaming not as fun as it could be. 6.) The targeting system is abysmal, and again gets more annoying the more enemies there are and the more chaotic the missions get. So often I'd try to aim at the giant boss charging at me, but the targeting system would decide that it was more important to focus my wrath upon the taxi behind me. All in all though, a whole lot is forgivable when you go back to the fact that you can run through cars and crowds of people with a giant bio-blade. Free-roaming is still a real blast. And not all of the missions are a total bust. Did I mention the bio-blade?
The stealth aspect is actually really well done. It's pretty simple, the devs weren't really out to try anything new and wonky, but what's there is solid and it works. basically one of your powers is the ability to morph into other characters. So to infiltrate a base, you'll consume and morph into a general, then just walk in. It's pretty cool, and you can escape the military this way in free-roam. There's also the affectionately named "patsy" ability, where you accuse others of being you in disguise, and get to watch the other soldiers hesitate, then open fire. It's great. So, overall, this isn't a game that's going to stand the test of time. It's not going to win any awards, and it's not really deep or insightful. But hell, it's a damn fun game, and really, isn't that what we're going for here? I mean c'mon, there's over 20 animations just for eating people. As well as hundreds of other ways to reign destruction and terror upon a city already dealing with a zombie infection. If the missions annoy you, just blow off steam by attacking a military base and watch as the puny soldiers cower at the might of your bio-blade. I've certainly got more than my money's worth, and I'll continue to blow shit up for at least the near future. In fact, I think I've found my new go-to sandbox title.

Impulse Deals

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So some of you might have heard of a little company called Stardock. Well, these folks have developed their own Steam-type app that doesn't require you to be logged in to play your games. It's interesting, and more importantly there's some pretty good deals on there. Far Cry 2 - $18 Assasin's Creed - $18 Galactic Civilizations 2: Ultimate - $40 Sid Meier's Pirates - $10 Civ III complete - $5 In my opinion, for buying singleplayer games Steam < Impulse < GOG; but Steam is better for multiplayer games due to its robust community features.

Web Clips for 6/17/09

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Once again, substantive things are in the works, just hold on while I finish this level.

Best graphics cards for the money, for June. Very trustworthy source.

Countdown timer, on the web.

Make reading on the web better.

I'm a huge fan of this guy. Download all his music legally and for free on Jamendo.

Decode all of those tinyurls.

You Are Beautiful installations.

Yakko counts tibet.

And you're not official without an official seal.

Oh yea, I'm playing around with the banner again. One of these days I'll get it.

Eastbound & Down, et al.

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Apologies for the lack of posting, but here are a couple of things: 1. I hate the Lakers. 2. Lauren is officially done with the Hills: check out the last shot of her driving away from Speidi's wedding: reminded me of a scene from Breakfast at Tiffany's if Hepburn had been a blonde. All praises due to Hisham Abed, the director of photography and his incredible work; I probably won't watch it as much if it just a vehicle for Speidi and Audrina now, but hopefully MTV will bring him back to work on the City with Whitney. 3. I know I'm a little behind on the times, but in my early summer cathing-up on movies and (good) tv, I have to say Eastbound & Down is probably my second favorite current HBO show next to Curb. Danny McBride plays a former star baseball player, Kenny Powers, who comes back to his hometown in rural North Carolina after losing his talent and money. He gets a job teaching phys ed to middle schoolers, where he works alongside his old high-school flame. While much of the humor is tied to the Frat Pack/Apatow style (raunch, tossed-off one liners, unnecessarily prideful down-on-their-luck losers. etc.), it's still funny as hell for any taste. Will Ferrell and collaborator Adam McKay produce it with McBride, and ferrell makes an obligatory guest appearance as a car salesman who has a tempestuous relationship with the hubris-wallowing Powers. Some of the best moments include a cathartic jet-ski ride with a half-naked woman being tossed into the water, an ecstasy-fueled dance immediately followed by vomiting, a heartfelt expression of love to a woman's voluminous bosom, and a classically awkward premature ejaculation. Funny shit, and all the episodes are available online somewhere for your free perusal. 4.Oh, and cop the El Michels Affair's Enter the 37th Chamber; ill versions of Wu-Tang songs by one of the dopest funk groups around.

Firefox 3.5

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Is great. In particular, it's eliminated the nasty "freeze upon loading a new page" issue that plagues SSD devices (like my netbook.) I strongly suggest everyone give it a try.

Web Clips for 6/14/09

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Yea yea, I've missed a few days. I have a good excuse though, I was playing video games. Maybe I'll be doing a review or so soon. And here's a few extra clips for the lateness.

Anyway, get better headphones (also, in the $100 range, I'm a fan of the Allesandro MS-1s and the Audio-Technica ATH-AD700s).

Another quote site, this one's got a great interface that makes it easy to browse.

A cool, cheap-yet-powerful game engine.

Left 4 Dead, in java.

And Stickman Exodus, episode 1.

Mind, prepare to be boggled.

Guest Writer Julian Suhr: "Drag Me To Hell" Review

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It's my pleasure to offer you another guest post from Julian Suhr, author of the movie review blog Never Mind The Bats. Enjoy.
I'm kind of at a loss as far as reviewing "Drag Me To Hell" goes, largely because I really don't like horror movies. I can't see the point of needless fear for fear's sake, especially as we begin to live in increasingly terrifying times. Of course, I have an elaborate double standard at work: I like horror movies that I like. Zombie movies are fine, as were "The Host" and "Let The Right One In." And I don't consider Hitchcock movies to be horror (even though the ones I enjoy are more thrillers, but whatever). My taxonomy breaks down like this: movies may be scary or what have you, but a horror movie is one with no point other than to terrify the bejesus out of the audience well after the actual viewing experience is over, and for no real reason of improvement or deeper meaning. It's kind of an extremely subjective definition, as what it boils down to is "whatever doesn't leave me quaking at little noises late at night isn't horror," but I think I've got a point, although my definitions might be a bit off. Take a zombie movie, "28 Days Later." It's pretty goddamn intense throughout, kind of scary, but all in a survival way. Zombies are simply a threat that needs to be dealt with; eliminate the threat and life proceeds as usual. To get further analytical (I spent the cold month of January in a film class on zombie movies, which may have been damaging to my long term mental health, so you'll have to bear with me), "28 Days" can be viewed as an anti-Hobbesian fantasy about the futility of absolute government power, resulting corruption, and the occasional importance of living life nasty, brutal and short (simultaneous thanks and apologies to Christian, the man who is responsible for me bringing this interpretation to you. I have a sinking suspicion that my Hobbes might be a little bootleg, but the core idea seems solid enough). It's also a really smart movie beyond the philosophy and my parantheticals, with heavy post-apocalyptic images, allusions to 9/11, and plenty of other stuff that I can't remember at the moment. Basically, my favorite zombie movie, because the badass zombie violence serves a purpose. Zombie movies, as I was shown in January, provide a means of addressing real-world problems through apocalyptic and audience-friendly scenarios; kind of like satire, but with a lust for human flesh. And I think that the same can go for all other sorts of intelligent horror movies. I've already praised "Let The Right One In" for being as much about human nature and brutality as it is about vampires, and I'm sure that there are other horror movies out there, all excellent, that are about more than the monsters or spirits at hand. We could oversimplify things and refer to these things as "good" horror movies, and they all have the common characteristic that they don't terrify as much as other horror films that use cheap shock tactics and irrational decisions. In these "good" horror films, the real fear is of something deeper psychologically or philosophically than immediate suffering at the hands of evil beings. This fear leads to contemplation instead of adrenaline rushes, and therefore is less terrifying. But I fail to see the point or pleasure of watching something that uses the power of films to exploit audiences via fast cutting, grotesque special effects, and ominous music only for the sake of scaring. Shitty action movies, sure, they're escapist fluff (although I want the two hours of my life that "Hitman" took back). Shitty comedies can be okay as well; I know a guy who loves incredibly mediocre romantic comedies because he finds them unintentionally hilarious, which also brings us to the sort of movie that's so bad it becomes funny, a distinction that defies genre. But I will never for thelife of me understand people who enjoy horror movies. All that rather brings into question my credentials for reviewing a horror film, doesn't it? But "Drag Me To Hell" is unquestionably a horror movie, and one deftly made at that. Setup, as usual, is simple: a loan officer, desirous of promotion, denies a loan extension for an old woman. Poor choice, because this old woman is some kind of a witch-gypsy capable of cursing people. She does, and then young loan officer (forget the names here, and don't feel like looking them up, because they don't make a difference) is tormented by demons, causing her to try and break the curse. It's that simple, but it's very well done. Sam Raimi uses all manner of little tricks and slights-of-film to convey a sense of lingering dread, and we do get rather emotionally involved with young loan officer, which is of course the problem: once we care about a character, we make their problems ours, and then cower in fear. The acting is good, the dialogue inoffensive, and the colors and images (I have no idea why I still remember this) very pleasing and full. Even the special effects are subtle. Like I said, this is a very accomplished horror film. And that's exactly the problem- I can't help but feel a little betrayed by Sam Raimi for making a straight-up scary movie. This was supposed to be a funny horror movie; indeed, "Evil Dead" was invoked in many reviews I read. Unfortunately, all the humor is very subtle and plays second fiddle to the main task of terrifying me with lurking demons and other fucked-up repugnant shit, to paraphrase Jules Winnfield. From what I've seen of "Evil Dead"- and I need to see more- everything is firmly tongue in cheek, lead by Bruce Campbell's wonderful self-assuredness. There is no Bruce Campbell here. Young loan officer girl grows more and more terrified as the movie progresses, only occasionally saying something approaching one-liner quality. The humor comes from the incredible pettiness of the offense (a loan deserves this? really?) and the occasional grotesque torments inflicted upon young loan officer girl, including being puked on thrice and having to wrestle a dead body twice. If there was more of this, and it was all campier, everything would have been a celebration of horror's absurdities, and I would have been a happier camper. Instead, Raimi turns his talents to a straight-up machine for scaring, with no redeeming ending or message. It's very good for what it is, and what it is isn't at all my bag, and leaves me feeling a little frustrated with humanity. Come on guys, do you really need lurking demons to make you fear for a few blissful hours? Read a newspaper. Apologies for length and subjectivity. I really didn't have a lot to say critically due to firmly entrenched opinions on the subject matter, so I decided to foist said opinions upon you. Enjoy, and hopefully join me in my quest to end pointless horror.