Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Don't Miss Out: GOG Goodness

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Seems it's weekend promo time around these here interwebs, and while Steam tries to make the craptastic Aliens vs. Predator more appealing, GOG has graced us with a fantastic deal on two amazing adventure games: Sanitarium, and The Longest Journey

But don't take my word for it! Read some other dudes word! Here's a damned good site review for the wonder of Sanitarium by Chackan:


"It's premise is very simple: You control the character, talk to npc's, use items to solve puzzles. The camera is in isometric view, and the graphics are, even if dated, aging really well. Nothing easier and this review could very well be about any generic adventure game out there.

But when you start the game and realize you are in a very uncommon sanitarium, Angel statues become living, deformed children play in a city where all grownups are gone and you can become a comic book character, that's when things start to build up.

You start as an amnesiac male, waking up in one of the most weird and disturbing places i've seen in a videogame. Not knowing who you are or where you are, you start talking to other patients only to realize that there is no one sane...but yourself.

This part serves only as an introduction. The real game starts when you travel to a small town and have your first "chit-chat" with the local children. Not wanting to spoil anybody, let's just say you are in for a really insane experience."

Indeed. Sanitarium was a bit of a sleeper hit, but The Longest Journey was pretty big when it came out. Here's a review by wamu:


"The Longest Journey is a point and click adventure game from the end of the nineties. The story starts with an introduction to April Ryan's life. This 18-year-old protagonist is an art student living in a large futuristic city. After wrestling through the seemingly boring but necessary storyline of meeting her friends, visiting her school and realising they're facing with the same adulthood transition problems of present life, the story gets a lote more interesting.

Ragnar Tornquist, producer and designer, has shown through this game that he is an excellent storyteller. And although the game is set in the future, you can clearly detect references to today's world. Stark, for instance, devoted to science and technology, could easily be a reference to capitalism, while Arcadia, devoted to magic, is a place that only exists in our dreams and heart's desires. These two worlds, which were once united, are in chaos as the line between the two worlds is growing thin. April soon learns that she can shift between these worlds and that she is prophecised with the difficult task of restoring the Balance between these two worlds before it is too late.

The Longest Journey is an original game that has excellent character voices, ambient music, interesting locations and fascinating characters. It's no coincidence that this game made it in the PC Gamer UK's Top 100 games and IGN's top 10 list of point & click adventure games."

They really are both fantastic games and you can grab both of 'em now DRM-free for just the price of takeout. Plus you get the soundtrack for free. So go, buy.

Web Clips for 2/13/10

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I like fancy dress...


In the spirit of valentines day: gummy bears being naughty.

Valve merch is on sale now. It's usually pretty expensive so if you're thinking of buying, now is the time. Also the fabulous Mount and Blade (which our own Bobbicus talked about here) is only five bucks until Monday.

With the release of Call of Pripyat, I've been going through the original (I didn't play Clear Sky,as my understanding is you might as well just play the original again), and boy. I can say sometimes it's just an exercise in frustration and random annoying deaths with quicksave as your only friend. And other times it's brutally immersive and fantastically atmospheric. So I hear Call of Pripyat has much less dungeon/sewer crawling, which I thought was the weakest part of the original (mostly because to me, horror attempts in video games are just plain gimmicky), so that's good. But I also hear that the side missions are basically required in it, which I'm worried will make it feel too much like a grindy RPG. Where did I hear these things, from this pretty good review.

Check out this cool, visual RSS reader.

Lego Blur, Lego Bowie, and Legofication

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http://lookoutthecute.files.wordpress.com/2009/10/lego-bowie.jpg

It's time for me to reference Coilhouse again. Specifically, a blog post they did a while back in which they coined a term I fell in love with: "Legofication." According to Coilhouse, legofication refers to the way in which pop songs have started being stacked up against each other in mash-ups, just like legos. It refers to the fact that right now it is common for pop songs to not be viewed as complete wholes, but as pieces that can be put together to make something cooler. I love this idea so much that I'd like to apply it to not just pop music, but pop culture in general.


Originally, I was planning to write a lengthy post about the postmodern aspects of music games like Guitar Hero, DJ Hero, and Rock Band, but then I realized that I didn't have enough time/will-power/intellect to do that, and that it would be way too boring/pretentious. So instead I'm doing a much simpler version of that original idea by specifically focusing on one of the newest music games, Lego Rock Band. I think it's entirely appropriate that a game so heavily constructed around legofication uses legos themselves as part of these pop culture building blocks.

In the Coilhouse piece about legofication, they mention how songs are basically starting to be used as building blocks for mash-ups. I'd like to extend this idea, arguing that in the case of Lego Rock Band pop culture icons are being used as building blocks. While Legos themselves are literally building blocks, the entire lego franchise can definitely be viewed as a pop culture icon as well. This pop culture icon is one building block in the construction of Lego Rock Band; so are the images of Blur, David Bowie, Iggy Pop and Queen. (I have to say I'm impressed with the Lego rendering of Bowie, since they actually gave him two different eye colors.) Bands and singers that are obviously viewed as entire wholes are again being used as building blocks in a larger pop-culture artifact, in a slightly different way from how Coilhouse discusses this idea. These pop-culture entities are rendered using the style of another pop culture entity, and then put inside a third pop culture entity, namely the Rock Band series. It's one thing to make Lego renderings of famous musicians. It's another thing to put images of famous musicians in a video game. And it's another thing to put Legos inside a video game. These have all been done before. But Lego Rock Band is simply taking Legofication to entirely new levels (although this does remind me of the Lego Star Wars and Lego Indiana Jones series).

One question I've been wondering is whether or not anyone actually expects Lego Rock Band to be good. While people might be excited about their favorite musicians appearing together in a video game, too much legofication might not be a good thing. I'm reminded of The Good, The Bad, and The Queen, a supergroup featuring Damon Albarn of Blur, Paul Simonon of the Clash, the guitarist from The Verve (I don't remember his name), and Tony Allen, Fela Kuti's drummer. To top off this list of talent, their album was produced by Dangermouse. And it was really disappointing. Sure the album is fairly good, but considering all the names that went into it, it could've been way better. Now, I don't have high hopes for Lego Rock Band, and I'm sure a lot of people feel the same way as me. The only point that I'm trying to make is that in a lot of cases, Legofication could possibly lead to huge disappointment.

Another question that people have raised about Lego Rock Band is whether or not you'll be able to have Blur play songs by Queen, or whether David Bowie will be able to sing Iggy Pop songs. People have raised this question because there was a lot of controversy over the appearances of Johnny Cash and Kurt Cobain in Guitar Hero 5. In that game, both musicians were able to play songs by other artists, and lots of people had intense reactions to that, since they felt it was disrespectful to the musicians. Now, personally, I think having Kurt Cobain play songs by other artists sounds awesome. But I'm not here to argue about whether or not the inclusion of that feature was a good thing. The point that I do want to make, that comes from the post I was originally planning on writing, is that this feature is one of the most postmodern aspects of these games. One defining element of postmodernism as a movement is pastiche, which throws different cultural artifacts together and either strips them of their meaning or gives them new meaning. (If you think about it, legofication is really just another way of describing pastiche.) Having Johnny Cash playing "Smells Like Teen Spirit" is without a doubt a form of pastiche that dramatically changes the meanings of the cultural artifacts involved. Which is why people got so upset over this.

We can see postmodernism, pastiche, and legofication in DJ Hero as well, a music game that revolves around mash-ups. Again, in this example we essentially have two pastiches put together: the game involves musicians being represented in a video game, and these musicians play songs made up of other songs. In this case, pop songs that have already been legofied are put into another pop culture artifact for further legofication.

Now, I'm not arguing whether or not these games are good. I personally enjoyed Guitar Hero II, and I've also enjoyed playing Rock Band at parties, but I was really disappointed by Guitar Hero III, and I haven't had much interest in these types of games otherwise, although I've read a lot about them on video game and music blogs. But from my experience with these types of games, they are perfect examples of the legofication of popular culture.

Don't Miss Out: GOG.com 1-Year Anniversary Promo

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Yea, so I guess we have ourselves a newborn section here what with all of the deals that have been floating around lately (and all of the post titles including the words "don't miss out").
This one is BIG, and fairly well known already, but if you miss it you'll probably feel such powerful regret that you'll kill yourself. So to prevent mass suicide, I feel I must warn as many as possible.
It's pretty simple: GOG.com, the awesome, awesome, awesome digital distribution site for old PC classics, is 1 year old. They're celebrating by making every game in their Interplay catalog buy one, get one free.
For serious guys, simply check any number of games in the catalog they have here (make sure it's an even number) and get them for half price. Thinking about picking up Fallout for just $6? Get Fallout 2 for free. Thinking of diving into the awesome Descent series? Get the entire series for just $6. Already have those games, no worry, there's 33 games on the list. Surely there's at least 2 fantastic games there that you haven't played.
Let's do some math here. That's 4 games for $12, 6 games for $18, 10 games for $30. 10 for $30 is the same as the amazing Steam sale that happened a few weeks ago.
Or just think, for the price of one crappy AAA title ($60) you could have 20 PC classics.
"BUT Backdoorangel!!!11!!!11!11!!! how do I know if these games are good?"
Seriously? did you read Bobbicus' testimonial? The games are also rated by the community, so you can know that these are some of the best games for the best price. Ever.
There's only about 4 days left to grab these games for this price. If you're going back to school, this is your next 2 months of procrastination. If you're not, well, the point is go and buy some sweet games.

My (geeky) Dream Girl

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When I meet my dream girl, this is the EXACT conversation we're going to have, told here in the form of a theatrical scene:

(Lights up. ME is on a computer playing StarCraft, WOMAN enters, intruiged)

DREAM GIRL: Hey, what'cha doing?

ME: (Alt+Tabs) Oh it's nothing, nothing.

DREAM GIRL: Oh no no, I'm actually interested in whatever geeky thing you're doing right there.

ME: Oh, um, well, I was, I was playing StarCraft. Trying to, build up resources.

DREAM GIRL: Oh oh, I like StarCraft.

ME: (mumbles) Huh, I'll bet you do.

DREAM GIRL: What was that?

ME: Nothing, nothing. You like StarCraft?

DREAM GIRL: Yea totally! I play it all the time. Looked like you were Protoss. If you've been AFK this long you've probably been nuked or rushed by now.

ME: Crap! (returnes playing) hey yea, thanks.

DREAM GIRL: (pause) Yea. Hey, do you want a Mountain Dew? I have an extra one here.

ME: Hey thanks! I love Mountain Dew!

DREAM GIRL: No problem. Hey, I was wondering, do you want to maybe, play StarCraft with me?

ME: (stops game) Um, yea. Absolutely!

DREAM GIRL: Great! Except, I play a slightly different version if that's OK?

ME: Um , sure, what's different?

DREAM GIRL: Well, I don't want to spoil the details, but it involves (whispers) S-E-X.

ME: S-s-sex? Really?

DREAM GIRL: I can't hold it in any longer! I love you and I want to get married and have sex and play magic and video games and go to E3 and Comic-Con and have more sex all day for the rest of our lives!

ME: Let's do it. (they kiss)

(blackout)




Play God with Earth Editor!

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Everyone's wanted to play god, right? Well, now you can with Earth Editor!
Earth Editor is another simulation toy from Dan-Ball.jp, the website of this one gifted Japanese Java programmer, full of fun toys and games. The most popular being probably the powder game.
Earth Editor is simply delightful. It's a lot like the powder game, except there is a gravitational pull in the center of the screen, making it easy to create worlds. You can also create other gravitational pulls and repels. There's a few elements from the powder game that you can use to create a world, and a "meteor" element, that gravitate toward the world, and explodes on impact. I'm probably not a good judge of this, as I'm pretty easily amused, But I've spent hours creating and destroying worlds, creating moons, seeing how many worlds I can create in the space at once. It's a load of fun. Really, just check it out. Earth Editor.

Don't Miss This: Ubisoft Action Deal

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Good Old Games is hosting yet another great sale, this time offering two of Ubisoft's finest entries - Beyond Good & Evil and Prince of Persia: Sands of Time at 30% off. If you buy the two together, it's a whopping 50% off. If you enjoy video games in any way, shape, and form and don't already own the GOG versions of these two games, then you must take advantage of this offer. About a decade ago, Ubisoft approached Jordan Mechner, the creator of the original Apple II Prince of Persia game, about reviving the series, but made the rather unusually decision of giving him full creative control. The result was a massive hit in 2003 that lead to two sequels, a rather lame "re-invisioning" game and an upcoming movie - and for good reason. SoT is one of the single best gameplaying experiences I have ever had, second only to Planescape: Torment. Unlike that title, which requires a massive investment in time and emotion, SoT is lighthearted, simple, and completely forgiving. For those who have never heard of the game, you play as a Prince (naturally) who is accompanying his father to visit a nearby sultan. Along the way, they realize they've forgotten to bring a gift, and in order to avoid a rather awkward faux pas they raze a nearby kingdom to the ground and steal its valuables and women to present to the Sultan. In doing so, the young prince loots the Dagger of Time, a powerful artifact that allows the bearer to rewind time. Once the caravan arrives at the palace, a traitorous Vizier tricks the prince into unleashing the Sands of Time, turning everyone in the palace into Zombies. The rest of the game consists of the prince parkouring his way through some pretty awesome scenery and acrobatically slashing sand zombies into tiny pieces. Best of all is the rewinding time feature - at any time you can rewind about 15 seconds into the game. This one feature means that most of the frustrations of a platformer simply disappear - if you miss a tricky jump, there's no need to replay a section, simply rewind and try again! It's fun, it's fast, and it's broken into manageable chunks. SoT also benefits from the fact that Mechner is a professional screenwriter. It's tale is incredibly well crafted, with believable characters who actually grow, humor, and an overall sense of completeness that's missing from most games. Buy it. You won't be disappointed. Beyond Good & Evil, on the other hand, serves as a poster child for how poor marketing can kill a product. Ubisoft released this title with little fanfare in the Christmas rush, pretty much guaranteeing that it would be lost in the deluge. Which it was. Which is a shame, because BG&E is one of the most imaginative, heartwarming and joyous games I've ever played. That may sound strange, especially with a plot involving conspiracies, abductions, and some fucking scary aliens, yet BG&E goes about its business with such goodwill and enthusiasm that it's infectious. If you do not feel charmed by Hyllis, then you have no soul. As for the game itself, the best way to describe it would be Zelda grown up. Much like that venerable series, the game is an action adventure that sees the player traversing a fleshed out world exploring, fighting, and collecting. Unlike the Zelda games, the protagonist is one of the best written characters in videogame history. Not to say that the gameplay isn't entertaining (because it is) but Jade, and her interactions with the other characters, is what makes this game. Even if you don't consider yourself a gamer, or don't really play games, I encourage you to purchase this one and try it out. How many action games have their protagonist wield a camera instead of a gun? Finally, both these games have kick-ass soundtracks, and when you buy them from GOG you get that as well! Also keep in mind that GOG games do not have any form of copy protection whatsoever, and come in a convenient downloader that installs perfectly on XP or Vista. Buy them. Seriously, do it. It's 10 bucks for two of the best games of the last decade that are easy to get into, even for a non-gamer. You don't even need super duper awesome hardware - these games are 5 years old, and scaled well even when they were new. Buy them, or you are not my friend. You have until Monday.

Please Don't Miss Out On This One!

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No, really, don't miss out. I'm actually sorry for not posting this earlier- as there's not much time left, but seriously, the Steam Weekend Deal is an insane collection of some of the best indie games out there for $30. I doubt these will be cheaper than this for some time. The games are: Audiosurf, Blueberry Garden, Braid, Crayon Physics Delux, Darwinia, Everyday Shooter, Gish, The Path, and World of Goo. All of these are top-notch, innovative, shining examples of PC indie gaming at its best. Even with some underrated gems like Gish and Mr. Robot. You could buy the cheaper one for $20, but seriously, the other one is only $10 more and has 5 more games including AudioSurf and Darwinia. so why buy it? Even if you already have some of them, you can give the extra ones as gifts. Some of these were $30 when they came out alone, but today you can get ALL OF THEM for $30! so do it. Do it NOW!

Left 4 Community love: A Review of New Add-On Campaigns

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So, there's a new Add-Ons manager for Left 4 Dead, and it's pretty sweet. It allows for basically one-click installation of third-party campaigns and mods. This has led to a huge surge in the use of community campaigns. A HUGE one. I don't have numbers, but every time I've looked for games, at least a third of campaigns in the browser that show up are third party. Community maps never get that kind of attention. This is awesome, and it's exactly where PC developers need to be going, because this is the shit that makes the PC awesome (It's also the shit that makes us PC gamers pretentious, but hey, we're only pretentious because we're better). So, with this surge in community awesomeness, there's interestingly enough, a few campaigns that have stood out as being more popular than others. I've played them, I've played the shit out of them, they were delicious, and have definitely kept my interest in a game that supposedly lacks DLC. Let's take a look at them, shall we? First off, Death Aboard:
From what I've seen, Death Aboard is the most popular Add-On campaign by far, and for good reason. It's freakin' great. It was the first full custom campaign to come out, so by the time the manager was available, many of the bugs in the campaign had already been ironed out.
But anyway, in Death Aboard, you start off in a dark and eerie prison complex, and have to find your way from the maze of dark corridors of the prison complex through some sewers to a prison yard, all the while fighting undead inmates. From there, you enter the prison yard, and break out into some urban area, and then to the docks. Use one of these as a safehouse, and then enter the huge cargo ship.
This is one of the coolest parts, the ship is beached, and on it's side, so you have to adjust to the screen being tilted at about a 30 degree angle or more sometimes. There's a lot of water damage and rust, and you must climb up railings and such with caution. You exit through the ships propeller, in one of the most difficult panic events I've come across, and dash into a beach house.
From there you climb up a cliff to a lighthouse for the finale, where you are rescued by a freakin' hot air balloon.
So already, we see there's a ton of creativity here. The only part that I would say really lacks anything is the early prison levels, since they tend to get repetitive. I mean, it is a prison, so the repetition doesn't seem unrealistic, but there's definitely some copypasta going on in some of the corridors. A minor gripe really. The panic events there are also pretty easy even without much planning (and I play everything on at least advanced).
But man, does the ship make up for it, by leaps and bounds. It's been months since I was genuinely scared by L4D until I played that. Even after replaying it several times it is extremely difficult to tell where the hoard will come from. That's something the official Valve maps don't have. There's also an extremely difficult panic event where you try to open the large metal door to get out through the huge propeller. Here pretty much no matter what you do, you will be surrounded by zombies. God help you if a boomer comes.
I'm making it sound a little unbalanced. It's not like it's impossible to do, but on expert I haven't been able to do it in one try. It's tough, but it's set up for some of the greatest gaming moments I've had in months.
The lighthouse finale is actually a tad easier than the boat, though not by much. It reminds me of Zombie D-day, as you're sitting on top of a large beach/hill/cliff/lighthouse, and you can see the hoards come from miles away. This is the opposite of the ship, but works just as well in creating fear, because after unloading a few sniper rifle magazines into the mass of zombies running toward you, you'll realize there's still a ton more. Oh shi-
This would make the tank easier to defeat, but (spoiler) he doesn't always come from the beach, and I've found myself struggling to keep up with the group as we rush from the lighthouse back down to the beach, being pursued by a towering inferno. You also get rescued down by the beach, so there's a ton of different ways to do the finale, all of which are challenging, and really fun.
Wow, that was bit longer than I wanted, anyway, let's check out Night Terror:
Night Terror is significantly more buggy than Death Aboard, but it's totally forgivable, because Night Terror is just filled with awesome. Night terror isn't really a coherent campaign or story, but instead, each level is just something awesome. It was created (mostly) by Nipper, who did a bunch of weird (but awesome) CS 1.6 maps like crazytank. The first level is the mansion from 28 Days Later. You have to progress through it, and there is (of course) a panic event where you hold out in front as the zombies come across the lawn. You really feel like you're in the movie for this one. The second level is an almost exact replica of the Haunted Mansion ride in Disney World. There is a ton of attention paid to detail here, and a lot of work was done to replicate the tacky effects and holograms, all of which become actually scary when zombies come swarming out of every grave. There's even a panic event where you trigger a cart and ride through the graveyard, all the while defending against MASSIVE (and somewhat unbalanced) hoards of zombies. If you make it through, the cart quietly pulls into the exit area, as if nothing happened. It's a great moment. The next level brings you to the freakin' Mines of Moria from The Lord of the Rings. There's a lot of attention to detail in this one as well, though the actual mines get pretty repetitive (the giant hall with pillars is pretty much just that, a lot of pillars). The Tank actually always comes at the same time in this one. Right when you cross the bridge of Khazad-dum, a tank comes where the Balrog does in the movie. And here's the kicker: the fastest way to kill the tank there, is to have one of your members sacrifice himself and jump off of the bridge, the tank will follow, killing you both. FLY, YOU FOOLS! It's fucking epic, and fucking amazing. The next level I'm actually kind of embarrassed about, as I assume it must be from some movie, or book or something, but I can't put my finger on the reference in this one. It's still enjoyable, though, and reminds me of a classic jungle level from Serious Sam. It's jungle ruins, with long corridors lit by moonlight. It is the weakest level. There's not a lot of memorable events and some copypasta is pretty apparent. Though, all is made well when you discover that the next level, the final level, is the cabin from The Evil Dead. You enter through the cabin, and go through a passageway to the wierd, vortexy version of the house from The Evil Dead 2. There you hold out, and get rescued through a vortex, headed toward The Army of Darkness. It's thoroughly enjoyable, though not as difficult as it should be. Still, you will be satisfied. Well, these are going on a tad longer than I'd want, so I think I'll leave Dam it! and Back to School for part 2. Night Terror and Death Aboard are really must-plays, so get out and kill some zombies!

Pokemon and Japan

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Pokemon comes from Japan. You know that already, especially if you're around my age. Shit, if you're around my age then Pokemon was probably the first thing you had ever heard of from Japan. Pokemon has become synonymous with Japanese popular culture, and many people are aware that something as unique as the Pokemon series could only have come out of Japan. But many people don't realize how deeply the Pokemon series reflects Japanese culture. After playing Pokemon for about 10 years and living in Japan for about 4 months, I've seen lots of similarities between the world of Pokemon and the country of Japan that would never have occurred to me otherwise. And that's what I'm gonna be talking about.
First of all, there's a really really obvious way in which Pokemon directly reflects Japan: each region of Pokemon is based on a region of Japan. Kanto, from Pokemon Red, Blue, and Yellow, is not surprisingly based on the Kanto region of Japan, which is where Tokyo is. It's amazing how correctly the developers of Pokemon got the geography of the virtual Kanto to match the geography of the real Kanto. For example, try and guess which city in Pokemon is based on Tokyo. Come on, keep guessing. Are you ready? Well, if you said Saffron City then you're correct. There are really obvious ways in which the cities resemble each other: they're big, they're modern, they're hubs for travelers. But any game developer could create a city with all these features and have it not resemble Tokyo at all. What the developers of Pokemon did to really make Saffron City a virtual representation of Tokyo was that they gave it a greater metropolitan area. Tokyo is surrounded by Yokohama, Chiba, Kawasaki, and Saitama; Saffron City is surrounded by Vermilion City, Celadon City, Cerulean City, and Lavender Town. When I went to the top of the Tokyo TV Tower, all I could see for miles was city. This wasn't just Tokyo; it was all the cities that surrounded Tokyo as well. The Tokyo metropolitan area is so big that if it were considered one city (which it essentially is), it would be the biggest city in the world. With the limited technology that the first generation Pokemon games had, the developers did their best to make Saffron City mirror Tokyo in this way. In fact, I'm pretty sure Vermilion City (Kanto's port) is supposed to mirror Yokohama (Kanto's port). Plus, isn't it crazy that Vermilion City's gym leader is obviously supposed to be an American who came to Vermilion City since it's a port? I think so.
Johto, which is west of Kanto, and which was explored in Gold and Silver, is based on the Kansai region, which is west of Kanto, and which is where Osaka and Kyoto are. In Gold and Silver, Goldenrod City is supposed to be Osaka, and Ecruteak City is supposed to be Kyoto. As with Saffron City and Tokyo, it's crazy how deeply and accurately Ecruteak City mirrors Kyoto. Both are known as old, traditional cities with rich history, but the way in which Ecruteak City mirrors Kyoto goes way beyond that; many of the buildings in Ecruteak City are essentially real buildings that exist in Kyoto. The best example is the Tin Tower in Ecruteak City, where the main character of Gold and Silver finds the legendary golden bird Pokemon Ho-oh after climbing to the top. I'm almost certain that the Tin Tower is based on Kinkakujin, the golden temple in Kyoto. I mean, at the top of the golden temple is a statue of a golden bird.
Plus, in Kyoto there is also a silver temple. There isn't one in Ecruteak City, but there is another tower that burned down. And I mean, come on. Kyoto has a gold temple and a silver temple. The games that feature Kyoto, I mean Ecruteak City, are Pokemon Gold and Silver. Coincidence? I don't think so. Plus, Osaka and Kyoto have the same relative geographical locations as Goldenrod City and Ecruteak City. And I'm pretty sure Violet City, another, smaller old city, is supposed to be Nara, another, smaller old city which also has the same geographical position.
Hoenn, from Ruby and Sapphire, is supposed to be Kyushu, the island to the southwest of Japan's central island, Honshu. Basically, if you turned a map of Kyushu on its side, you'd have a map of Hoenn.
I don't really know much about Kyushu, so I can't really comment on how similar it is to Hoenn. But I do know that Kyushu's two biggest cities, Fukuoka and Nagasaki, correspond to Hoenn's two largest cities, Rustboro and Slateport, respectively. And Hoenn definitely has much more of a southern island vibe to it than any other main region in the series; most of its routes have water in them, most of the cities are coastal, and the climate is mostly warm. Plus, Kyushu is essentially a volcanic island, and so is Hoenn; at Hoenn's center is Mount Chimney, which I think is supposed to be Mount Aso. The areas around the volcano in the game obviously had a lot of thought put into their design. As they're far from the coast and have skies filled with ash, they have very low populations, and the people have to adapt to a harsh environment.
Sinnoh, the region from Diamond and Pearl, is Hokkaido. I mean, just look at a map of both.
realpokeworld5.jpg image by heisstack
You even have Jubilife City, Sinnoh's biggest city, in the exact same geographical position as Sapporo, Hokkaido's biggest city. Plus, Hokkaido is the northernmost island of Japan and has the coldest climate, as does Sinnoh, which is the only region in Pokemon that has snow in it. 
So that's just one way in which Pokemon actually mirrors Japan. Unfortunately, there hasn't been a Pokemon region yet based on Aichi, which is where I've been staying. But the developers have to get to it eventually. I mean, they've already used four regions of Japan as locations.
But there are other ways in which the Pokemon series really reflects Japanese culture. I'm currently almost done replaying Pokemon Sapphire, and I've noticed a few things in the game that are so similar to Japan. I didn't notice them when I played the game for the first time, but after being in Japan they're obvious to me. One instance where this occurred was in Rustboro City, one of the first locations visited in Hoenn. While you're there, you save a worker for the Devon Corporation, and as a way of saying thank you he takes you to meet the company president. When I first played the game I didn't think anything of this, but now I realize that this plot point is deeply rooted in Japanese society. In Japan, when you meet the president of a company, it's a BIG DEAL, way bigger than in America. For example, I've met my college president twice already, and almost every student at the school has. He comes to every event and tries to be very approachable. I've even seen people openly criticize him to his face, partly because no one is really afraid to. He doesn't have an air of mystery to him or anything. Shit, everyone at the school knows that he's openly gay, and him and his life partner serve breakfast to everyone on Halloween. To be fair, I go to a really small hippie college, and I know that this isn't representative of everywhere in America, but I also know other people at different colleges who've gone to their school president's house for dinner. Basically, the fact is that something like this is far from out of the ordinary in America, and at the very least most American students have seen their college president before. 
Now that that long tangent is over, I'll talk about how it's different in Japan. I have met my Japanese college president once, but it was an entirely different story. All of the foreign students were told a week in advance that we had to wear fancy clothes on a certain day to meet the college president. When we did, we went up to his office on the top floor of the central building, taking a secret elevator that only certain (not all) administrative people are allowed to use. All of the other elevators in the building don't go up that far. The school president's office was one of the nicest offices I've ever been in. If you sold all of the furniture and decorations that were in his office, it would probably be more money than my school has ever had in its history. Then we had to introduce ourselves in formal Japanese. Basically, meeting the college president in Japan was an honor and a privilege, as opposed to in America, where my college president has served me breakfast in women's clothing. Not that I don't have respect for my college president, but I'm not forced to have respect for him like I am in Japan. I doubt that more than 10% of the student body at my Japanese school has ever seen the college president in person. And certainly very few of them, if any, are ever allowed to go to his office. Even the staff members who took us there were clearly nervous.
So basically, the plot point of Sapphire where you meet the company president would have much more significance to a Japanese audience. In fact, the scene of the game where you meet the president was so similar to the experience I had. In the game, you go up a secret elevator that is only for company employees to the president's top floor office, which is more nicely decorated than anywhere else in the game.
There's another plot point early in Sapphire that reminded me of Japan as well. At one point, you go to an island city where everyone is following a random fashion trend. The way it works is that everyone on the island keeps quoting one phrase that consists of two randomly generated words. So every time you play the game the phrase will be two different words, and they'll rarely make sense. When I first played the game, my only thought was something along the lines of "Wow, they really could have programmed this part better." But now I realize that that's so close to how Japanese fashion is. I can't tell you how many times someone has come up to me and asked me what the two words on their shirt meant, only to be surprised when I told them it didn't mean anything. Basically, that part of the game couldn't have been programmed better, and I only realize that now.
There are a few other aspects of the games that are based on Japanese society, such as Team Rocket, an organized crime syndicate that runs a casino (the Yakuza, who run nearly every pachinko parlor), and Poke-marts, which are located everywhere, are open 24 hours, and sell everything you could possibly need (Japanese convenience stores). But the crazy thing is that the core gameplay element of the Pokemon series is actually also based on something real in Japan. During the summer, lots of Japanese kids like to capture these giant wild beetles with crazy horns and pincers and have them fight each other. Sound familiar? If not, I'll provide you with some visual aides. 
Doesn't help? Well maybe this one will.
So basically, if you go to Japan you can stage a real life battle between Pinsir and Heracross. I've even heard that this culture of fighting bugs was the initial inspiration for the entire Pokemon series. 
So there you have it. The world of Pokemon is essentially Japan. That's one reason why every location in the games is so detailed. They're based on real world locations. I hope you've learned something from this post, and that next time you play a Pokemon game (like the remakes of Gold and Silver for the DS, which I'm pumped about), you think about this a little. At the very least, you probably learned from this post what a complete nerd I am. 

The Best Rally Game Ever, for 5 Bucks.

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So yea, there's not too many rally games out there, but there's enough. One of the better series out there is Colin McRae Rally. It's made by Codemasters (the guys behind the Dizzy series, Overlord, and a ton of racing games), and is one of their better franchises.

Colin McRae Rally 2005 improved upon a whole lot of new features and updates that happened in CMR 2004, including a new damage system, improved and new playmodes, and a ton of new tracks and cars from over nine countries. It's seriously awesome, and is one of those few racing games that really captures the feel of the dirt road. It's also got a great balance of arcade and realism, leaving (no really) something for everyone.

It's also had a nice revival in the past couple of months, since it's showed up in Good Old Games' catalog, meaning the online multiplayer is pretty populated (though get ready to be reminded of just how much you suck).

Plus, this week it's only 5 bucks. If you are at all interested (even a smidge) in racing games. Pick it up. There's hours of dirty, muddy, breakneck fun to be had here, and it's being pulled from the catalog after this week, so finding it is going to get tough pretty soon. A seriously sweet deal for a great game.

Asian Appropriation Alert: Prince of Persia

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I recently stumbled upon this on Kotaku:
I don't know where to begin saying what's wrong with this. First of all, it's a movie based on a video game. The movies of Final Fantasy, Tomb Raider, and Resident Evil have all shown us what happens when you try to make a movie out of a video game. But to make it even worse, we have Jake Gyllenhaal starring as the eponymous Prince of Persia. We're told in the fucking title that the main character is Middle-Eastern, and we have a white guy playing him.
Now you may be thinking, "this is unrelated to Asian movies, so why are you talking about it here?" Well, first of all, Persia was on the Eurasian continent, in southeast Asia, so I'm not entirely off, geographically speaking. And even if I was, I said in my last post on the subject that despite the title, I'll be talking about incidents involving other races as well. I've just named this series "Asian Appropriation Alert" because most of the examples I see today involve Asian characters, and because it has a nice ring to it. Anyway:
I was criticized on Racialicious for going too far with my argument about the movie based on Hachiko. But I think this is an even more extreme example. With Hachiko, the filmmakers were taking a Japanese story and putting it in an entirely different location. You could argue that there was an artistic reason for this. I think other movies have done the same thing for artistic reasons, although in the case of the Hachiko I don't really see art playing a part. The Prince of Persia movie is an entirely different story, and anyone can tell that just from its title. The movie is called Prince of PERSIA, and it's set in PERSIA, and it's about said Prince of PERSIA. Is Jake Gyllenhaal Persian? Hell no. This is just another example of a movie where a character's race is specifically stated, in the fucking title of the movie, and that character is played by a white person. Even if you think I'm being to sensitive, or whatever, you still have to admit that this makes the movie NOT MAKE SENSE. Movies like these don't only strike a blow against equality, they strike a blow against plausibility.
Personally, I'd rather watch this movie instead:

Web Clips for 7/20/09

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A hilariously bad video game from the terrorists over at PETA.

Hide a torrent in a PNG image.

Facebook is fucking huge.

Case studies on what makes us happy.

Shadows of Lylat looks pretty damn sweet, though It's been in production for 6 years, so don't hold your breath.

Web Clips for 7/19/09

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Hey, we're also featured at Retro Nintendo.

So, I've not been posting lately, and have been trying to get an article together. I've been too busy, but I don't have a show again for another two weeks, I haven't had anything really article-worthy come to me, but expect shorter stuff and more activity overall from me. I've been playing Trine, though, so maybe something like that.

A slideshow with descriptions from Intel on how they make their CPUs.

Perlmon is the closest thing to CPU-Z for linux.


This shows' new season has begun. Good stuff.

This guy's had practice.

Cool Thing Of The Week: An Adventurer is You!

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So with LucasArts unloading its back catalogue on steam, and Monkey Island getting both a facelift and a new episode, adventure titles seem to be coming back into vogue. I have no less than 3 adventure games to finish on my to-do list (Monkey Island, Grim Fandango, and Sanitarium) and yet I find myself waylaid by a low-budget production by a pair of insolent limeys. Been There, Dan That is the first game in the series, and it's bloody hilarious. It's a classic point-and-click - right clicking cycles through possible actions, left clicking interacts with objects and the environment. The protagonists - Ben and Dan, of course - merrily adventure their way through alternate-dimension locals, bantering back and forth about everything from shitty American beer to how exactly Ben knows which objects are useful to pick up and which are safe to leave behind. It's full of references that seasoned adventure fans will love, and coarse (but brilliant) humor for everyone else. It's irreverent, clever, entertaining, short, and most importantly, free. Once you've finished it (and hopefully tossed some of a bizarre "L" shaped currency to the creators) then it's time to fork over a whopping $5 for the sequel Time Gentlemen, Please! Which is bigger, flashier, and even more irreverent (in the options menus, there's a slider labeled "Racism.") The story follows immediately after the end of the first game, and while it provides a quick recap for those who haven't got the time for fun you really should play through the first one...er...first. I'm not really going into the plot details because I don't think I'll be able to do it justice, but I will say this: The main antagonists are armies of Cloned Nazi Dinosaurs. Really, there's not much more for me to say. If you enjoy adventure games, you will enjoy these. You might enjoy them even if you hate the genre - the mental leaps required to figure out the puzzles are refreshingly clever and logical, unlike certain abominations. Buy 'em. Play 'em. Support clever people who write fun games. Also, Gibbage is pretty fun, too.

Web Clips for 7/7/09

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An interview with Valve's PR guy, Doug, Lombardi, on L4D2 and other things.

My favorite comment from it:

"First things first, where's HL2 Episode 3?"

*Laughs* "Stay tuned! No news on that today."

*WHAP* "DON'T MAKE ME ASK YOU AGAIN! NOW WHERE! IS! HALF LIFE 2! EPISODE 3!"

"Agh, I said no news t-" *WHAP*
~~~~

Update on this, it seems that Telltales' digital distribution site was down for a good portion of today. So at least the game is seemingly selling well. It's gotten pretty decent reviews, and I suppose I'll have to play it and find out for myself. Also 35 bucks for 5 games is a freakin' steal.

HOLY SHIT, GMAIL'S OUT OF BETA! WHY DIDN'T THEY NOTIFY ME! I was planning a party.

The Best Games You've Never Played. Though if you read The Tartar Sauce you've likely got at least a few of these sitting on the shelf behind you.

This morning, if you're using the world calendar, it will be 4:05:06 07/08/09. Yay.

That's The Second Biggest Monkey Island I've Ever Seen!

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Yup, tomorrow is the day. Telltale games (the guys who made the new Sam and Max season 1 and 2 episodic titles) will, after almost 10 years of a dead franchise, release the first of a five part episodic series: Tales of Monkey Island.

Now, I'm as scared as you, because this could be a total franchise killer. I mean, monkey island 4 (and many would say 3) wasn't very good. The humor lost a lot of its wit and most people didn't like the new style. If this game turns out to be a bust, I can't see the Monkey Island series going many more places. Especially since it hasn't been anywhere in 10 years.

But, if anyone can do justice to the franchise, it's Telltale (no, not LucasArts, as they're too busy churning out yet another Star Wars title). This little developer-that-could scored ultra-cult-big with their new Sam and Max games, proving that they have the stuff that old LucasArts was made of. They've also wowed plenty with Strong Bad's Cool Game for Attractive People (though admittedly that one was a love-it-or-hate-it game, but so is HomeStarRunner's humor, so what were you expecting?).

The design director is Dave Grossman, who created the first two games along with Ron Gilbert and Tim Schafer. Sure the whole team isn't back together, so Grossman's child-friendly humor is probably much more prominent, but hey, one is better than none. In addition to Grossman, Telltale's got what looks like a mighty fine line-up of writers, designers, directors, and programmers who all got their chops from the old classic LucasArts adventure games. Check out some gameplay, it seems pretty decent at least:


Anyway, even if this turns out to be a total bust, LucasArts is remaking the original (how like them). So if this one sucks, you can always play that. I'm not really one to believe hype, but I'm pretty confident I'll enjoy this game. Though (and this is unrelated) I've got to finish Conkers Bad Fur Day first.

Web Clips for 7/1/09

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Sorry about my recent infrequent posting, work is sucking up a bit more time than normal, Bobbicus seems to be picking up the slack, though. And I'll be getting off my ass as soon as I can. Anyway. Love Letters From Dick. The RPS review of Arma 2, I'm intrigued. You know FMyLife (if not then here), now check out MyLifeIsAverage.

Web Clips for 6/30/09

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Things on a White Background.

Gizmodo says the desktop PC is dead, I say lies. Interesting (if a little flamey) discussions nonetheless.

Basic speed reading principles.

Nintendo 64: The Best Multiplayer Console?

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So, full disclosure, I've only ever personally owned two video game consoles: one was the Sega Master System II (which maybe I'll talk about later), and the other was the Nintendo 64. I personally haven't felt the need to invest in any other console since. But unfortunately, last year all of my games and controllers for my N64 were stolen (bummer right?) and I've been unable to play my precious since.


But this summer I've been going through the process of re-buying my peripherals and library of games (and probably picking up a few new ones), because I will be providing the N64 goodness in the living room of an on-campus house come fall semester (which I'm mad exited about). Though I'm not here to ramble on about the N64 being the best console ever (I would never make a claim like that, because it's basically all personal preference/ dependent on the games). Though I do think each console has its strengths and weaknesses, and where the N64 really shines, is multiplayer. Here's why:


~~First off, the hardware, It's designed to work well with multiple people:

~There's four plugs for controllers by default, which is way more convenient than the PS1/2 or any predecessor. Sure, you could buy an adapter, but it's just much more convenient to have four player capability from the get-go. It also means that most games had four player multiplayer support, and developers spent more time refining the multiplayer component.




~The controllers, while a little odd, were pretty damn durable (unless you played a lot of mario party), easy to clean after nights of Mario and Pizza, and introduced some great innovations like joysticks, trigger buttons, and expansion slots. The controller ports also were secure enough, but popped out easily with a good yank, meaning the N64 was immune to overly exited moments, and tripping over the wire wouldn't send the console flying off of the shelf.






~The cartridge system is optimized for multiplayer games. While there were technical disadvantages in the form of small storage size, resulting in stretched, low-res textures (though this was offset by the N64's graphics chip, which was capable of trilinear filtering, making textures smooth). For multiplayer they were awesome. First, cartridges can't be scratched accidentally, and while there were issues (who's never needed to blow on a cartridge?), on the whole they were much more durable than pretty much any other media. They're also much faster, meaning almost zero loading times. Who wants to wait to start up some Smash Brothers or Goldeneye? Not me. Also, the small storage size is much more fitting for a simple multiplayer racing game or fighter rather than a single player epic with large levels or an expansive RPG.





~~Second, It's all in the games, Fu. Let's check out some real multiplayer gems: 




This game redefined the fighter and possibly multiplayer gameplay. The physics of the original stand out to me as being much better than its successors. There's not as many characters as the other games, but damn the original is hard to beat in sheer multiplayer fun. There was a ton of different modes, as well as the ability to fight on a team. The items were fun and varied. I don't think there's any gamer who can't give you a long and hilarious anecdote about a night filled with the original Smash Brothers.






As well as being genre-defining single player classics, Goldeneye and Perfect Dark had insanely fun multiplayer FPS action. Whether it's the satisfaction (or frustration) from blowing someone up with a proximity mine in the library in Goldeneye, or the shared sense of success that comes with ganging up to defeat that PerfectSim in Perfect Dark, both of these were solid contenders for hours of multiplayer fun.






The N64 really excels in racers, and Mario Kart 64 is no exception. Featuring a ton of new game modes as well as full 3d environments, four players, and a whole slew of changes that really solidified the franchise, Mario Kart 64 is a blast.







This game is a tad debatable, as it's primarily a single player game, but the multiplayer is certainly nothing to laugh at. Four players can duke it out in the Arwing aircraft, the Landmaster tank, or as a character on foot, with a bazooka. The single player is also really fun to watch, has a lot of replay value, and is pretty short. The levels are short enough to alternate between people. Not all games need to be the centerpiece of the party, and this is where Starfox 64 really excels.





Futuristic rocket cars WITH WINGS? Check. Highly detailed futuristic version of San Francisco? Check. Awesome multiplayer race modes? Hellz yea check. Rush 2049, as well as enjoying great success in the arcades, had a whole slew of great ways to play in the home. One of my favorites was battle mode, which put you against up to 3 other players in a large map filled with tons of different weapons including rockets, lasers, gatling guns, and sonic blasters, which sent out a shockwave of sound that killed anything within a general area. There's also stunt mode, where players drive around a map filled with ramps, and use their wings to pull tricks and score points. The more insane the stunt, the more points received. There's a slew of customization options, parts and colors for every car. A racing game that really has a ton of great features for every type of racing fan.



~Pokemon Stadium: Sure now it's a little dated, but this game isn't any less fun. And don't forget all of the awesome pokemon-themed mini-games that can be played by up to four people. There's the Ratatat race, the Sandshrew dig competition, Ekans throwing, and a ton of other awesome fun games. The main battle is no multiplayer slouch either, enabling anyone to battle eachother's pokemon. Who doesn't love to see their pokemon battle in full 3D, with a huge crowd cheering them on and the announcers awesome cheesy lines: "Oh it's Charizard!" "But is it down and out!?" and straight from the game boy: "Critical hit! It's Super Effective" Nowadays everyone's got thier old red/blue cartridges lying around with all level 100 pokemon. Well put them to the test!



~Mario Party: A true party video game consisting of 50 mini-games. Mario Party is not only accessible to everyone, but really, really fun. It's led to 7 sequels, and for good reason. There's something for everyone in Mario Party. Be careful, though, the mini-games tend to be hard on your controller. That's mostly because people tend to get really into them.



~Destruction Derby 64: A greatly enhanced version of it's PlayStation counterpart, Destruction Derby 64 is, again, not your typical racer, there's a ton of game modes, including the unique "bomb tag." Bomb tag starts off with up to four players, and several NPCs. There's one "bomb" that can be passed from player to player by crashing into eachother. Hold on to the bomb to score points, but too long, and you'll explode. There's also straight, last-car-standing, destruction derby. And destruction races, where half of the players start at one side of the track, and the other half start at the other end. There's tons of awesome ways to have fun in this game.

There's just so many great multiplayer games out for the N64. I can't highlight all of them, so I'm going to list some more here. These are all N64 games with amazing multiplayer:

Ridge Racer 64
Jet Force Gemini
Worms Armegeddon
F-Zero X
WipeOut 64
Conker's Bad Fur Day
Gauntlet Legends
Wave Race 64
Excitebike 64
Quake 1
Quake 2
Duke Nukem 64
Duke Nukem Zero Hour
Hydro Thunder
Tony Hawk's Pro Skater 2
San Francisco Rush
Rush 2: Extreme Racing USA
Donkey Kong 64
Mortal Kombat 4
Mario Party 2
Star Wars Episode 1: Racer
Pokemon Stadium 2
Mario Party 3
Cruis'n World
Cruis'n Exotica

Hell. Of. A. List. All of these are truly awesome games. Along with some truly awesome PS1 favorites with graphical updates and new modes. There's also Gauntlet Legends, which is a hugely creative four player co-op action RPG. There's WipeOut 64, and the Quake series, which (while the graphics were better on the PC at the time) gives the N64 some great frag action. There's co-op Duke Nukem, the arcade favorite Hydro Thunder, crazy space racer F-Zero X. Jet Force Gemini allowed for third person combat with dogs and rockets, and Conkers Bad Fur Day's multiplayer was just as creative as the single player.

The N64 was by no means the perfect system, and there's a big multiplayer elephant in the room that I haven't talked about yet: Yes the Xbox 360 (also the PC, but I'm talking about consoles here). What with four player wireless controllers, internet connectivity, Guitar Hero, Rock Band, Halo 1-3, Left 4 Dead, Burnout Paradise, Rainbow Six Vegas, and a ton of other great features and games, it's sure giving the N64 a run for its money. Hell, even the Wii has a bunch of N64 games in the virtual console. Still, though, what the N64 did for multiplayer is still trying to be copied today. And certainly during its time, it was the cornerstone of every games party, and every living room that housed it.