New Music Reviews

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(Don't let the title fool you, these are just new reviews of old music).
So right now I'm back in LA, enjoying the interesting people, the incredible food, and of course the sunshine. But I have noticed upon being back that western Massachusetts is far superior to LA in one regard: its record stores. While on any given weekend at college I can take a bus for ten or twenty minutes and be in the vicinity of two or three record stores that have great selections and cheap prices, in LA the record store is a dying institution. When I was in high school, I used to get all my music from Tower Records, but that closed during my senior year. Since then I have had three options: Hear Music, which has a great selection in most genres and is close to my house, but is severely lacking in other genres and is way overpriced; Second Spin, which is close and cheap but has a horrible selection; and of course Amoeba, quite possibly the best record store in the world, a store where whenever I go there I usually spend over $100 on CDs that cost less than $10 each, but which is unfortunately much farther from my house than the other two, so I usually have to set aside an entire day to go there. Since Hear Music has closed since I started this last semester of college, Amoeba is basically my only source for music in LA now, so I decided to make a trek there with a few of my friends and stock up on new music. Here's what I found: Trojan Jamaican Superstars Box Set
Anyone who knows me well knows how much I love reggae, and I don't know how I would be able to feed this passion without Trojan box sets. The Trojan record company has released over 50 box sets of solid, solid reggae, each with a different theme, and the great thing about them is that they contain 50 tracks each and sell for $25 at most. While inevitably there are a few below average songs on each box set, you still get tremendous value, paying way less for each song than you would on the iTunes store. Some of my favorite boxes are Trojan Originals, which compiles the original versions of 50 reggae songs that have been covered by non-Jamaican artists; Trojan Rare Grooves, a compilation of 50 of the rarest reggae singles; and Trojan Reggae Chill, which is self-explanatory. Jamaican Superstars is structured a bit differently from the other boxes that I have; each disc only features two different artists, making the box set more like six mini-best-of's. I've gone through the first two discs and listened to samples from the careers of Gregory Isaacs, Delroy Wilson, Alton Ellis, and Pat Kelly, and I have to say that this is one of the better Trojan box sets I own. While there isn't much variety (I mean, what do you expect from a reggae compilation?), both discs are consistently stellar. I haven't made my way through disc 3 yet, but I expect it to be just as good, especially since one of the featured artists is John Holt, who recorded "Ali Baba," one of my favorite reggae songs.
Grandaddy: Just Like The Fambly Cat and The Sophtware Slump
I've been wanting to get into Grandaddy for a while; they did the theme song for one of my favorite TV shows, and from what I'd heard of them before they combine the best elements of other 90s alt/indie bands that I like, such as Blur, They Might Be Giants, and Weezer. The two albums that I got did not disappoint. Just Like The Fambly Cat contains some terrific nerd rock ballads like "Summer... It's Gone" and "This Is How It Always Starts," but my favorite ones had to be the new wavey "Skateboarding Saves Me Twice" and "Elevate Myself," which sounds like it was played on a Casio keyboard. The Sophtware Slump is even better. The 9 minute long opener, "He's Simple, He's Dumb, He's The Pilot" immediately drew me in, and every song on the entire album is a perfect balance of loud guitar rock, cheesy synth pop, and weird electronic music, with lots of cool effects (especially on "Jed's Other Poem) and clever lyrics (especially on "Broken Household Appliance National Forest"). Anyone who likes 90s alt rock should give this album a listen.
Asobi Seksu: Live at the Echo
Another indie band that I've been wanting to get into for a while, although their sound is much more influenced by 80s shoegaze than 90s nerd rock. This Asobi Seksu live album was all they had at Amoeba, and I wasn't sure whether or not I should buy a live album before getting any of their studio releases, but I decided to buy it anyway after my friend told me that they're great live. And indeed they are. Despite the fact that the instruments are a little out of balance, the terrific song structures and musicianship shine through; my favorite tracks were "New Years," "Strings," and of course the cover of "And Then He Kissed Me." Listening to this live album just makes me want one of their studio albums even more. A Tribe Called Quest: People's Instinctive Travels and the Paths of Rhythm
I basically bought this album for "Can I Kick It?," "Bonita Applebaum," and "I Left My Wallet In El Segundo," but every song is of the same quality as these three. While the rhymes are clever and unique, the beats and the samples are what truly stand out for me. Every single beat on this album is sick, and each track contains layers of samples that work together to create amazing sounds. I definitely noticed The Beatles, Earth Wind & Fire, and of course Lou Reed on my first listen, and I really want to listen to it again to see what else pops out. As solid as the entire album is though, I still have to say that "Can I Kick It?" is my favorite. Everything on that track just adds up to create one of the chillest rap songs I've ever heard. I definitely have to give this album a few more good listens though, because I'm sure some of the other tracks will grow on me. Isaac Hayes: Hot Buttered Soul
Incredible. I don't think I can say anything more about this album that hasn't already been said. Only Isaac Hayes can make a 15 minute long Burt Bacharach song this good. So... yeah. That's it for my reviews. Now I'm set for music until I go back to school.

Simple DVD Burning in Linux with DeVeDe

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I usually use DVD Flick to convert, author, and burn dvd's in windows and until recently, in Linux too with wine. Unfortunately, the latest version wasn't working for one reason or another, and I decided to look for an alternative, perhaps something Linux native (I've only brought my laptop home for christmas break and it runs Linux. XP drivers aren't available for it so my only choices were Linux or Vista). Anyway, I've always found authoring and burning a DVD natively under Linux to be a little complicated, if not just plain anoying. Not that I don't roll up my sleeves and break out the CLI when things need to get done, but come on. I'm on vacation here, and if there's a simple way where I can just click through a few menus and go watch TV then I'd rather do that.
Enter DeVeDe: a fairly-simple-yet-still-powerful authoring tool that only requires around five dependencies. You pick your titles and files, select your options in a faux-wizard format, and boom. An .iso ready for burning and watching. There's even options for creating DVD menus for chapters and episodes, and a good amount of the advanced options for bit rate and such can be found. A really nicely done program overall. It's apparent that a lot of thought was put into making the program easy to use without leaving power users in the dark. There's also a Windows version that might even pry me away from DVD flick. Happy burning. (All images from the DeVeDe website)

You May Have Noticed, I am a Genius

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As you may have noticed, I figured out how to create expandable post previews on selected posts (which Blogger does not allow and no current coding effort allows selectable previews). This is a feat others have only been able to dream of until now. I did it not through coding, I didn't find a tutorial, I didn't watch an instructional video, and I didn't douse myself in chemical X. I did it through simple ingenuity, creativity, and the immense power of my infinitely resourceful mind. Genius.

Actually I just used a different version of the the "about page" trick, same one I used for creating the about page at Brain Grains. Basically I created two posts, one post with the preview and link to the second post. The second post contains the actual article. You might notice once you go to the expanded article that it is dated September. I dated it back to keep it far from the front page, and arbitrarily chose September as the expanded page month. so actual full articles will all be dated September, which will be weird until the Blogger team gets off their googly asses and creates post previews for selected posts. In the meantime I can still keep track of the real post date by using the previews. So a little bit of strangeness in post dates, but whatever. It's simple, works well enough, looks good and I'm happy and will update the other posts with the new previews when I'm less lazy.

So there you go. Crisis averted. Genius. Well maybe not, but at least we have post previews now.

Guest Writer Patrick King: The Majesty(?) of The Hills

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I might be the only male, or maybe person, at Hampshire College who obsessively watches The Hills. It has been mocked mercilessly from all angles since it premiered, except by teenage girls, who regard it as seriously as males do the fucking NFL playoffs (the “after shows” consist of giddy bitties deconstructing each episode-evidently it inspires their Derridean side). But why do I love it so much? Obviously, it seems pretty shallow at first glance. The show basically deals with beautiful women, dressed mostly in bikinis or cocktail dresses, handsome and chiseled dudes, all with fucking impeccable teeth, who spend their nights eating at chic restaurants and then hit up the hottest club spots, after breezing through their dream jobs (fashion stylists, nightclub promoter, etc.) during the day. It has been criticized for being fake, an illusory fabrication of Lauren Conrad’s (LC) glamorous life in Los Angeles, with all the storylines scripted and any conflicts completely set-up and intentional. But I don’t think one can brush it off as easily as that. As LC remembers from one of her appearances on Letterman, “one of the writers said that they believe The Hills is the most important show made in the last 10 years.” Continue Reading...

Lulz of the Time

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WW2, the RTS. (lemme know if this .gif isn't working for you.)

Wiki of the Week: Galaxiki

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Well, I''m going to ignore the fact that there hasn't been a "Wiki of the Week" in a few months now and go ahead and highlight a really creative use of a wiki, Galaxiki. Galaxiki is a fictional galaxy that anyone can add to or edit. You can get and create your own solar system, add planets and alien races. Network and have relations with other planets, and explore the galaxy with Google maps-like tools. There are so many things you can do. There's also some pretty robust social and community features to enhance collaboration between writers so that the galaxy can really have a thriving system and virtual economy. It's all pretty damn cool. Membership is free and you can get your own solar system and star to create your own races and history as you wish. It's like the most open rpg you'll ever play. Galaxiki on Wikipedia. Galaxiki Homepage.

Niko the Alcoholic

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Yea, I know that's Little Jacob, not Niko, but I couldn't find any pictures of Niko trashed.
I'm not going to review Grand Theft Auto 4 on the PC. There's probably no review you haven't read by now (assuming you've read all the reviews). I don't want to rant on about how much fun I'm having blowing up everything in sight, dropping grenades out of car windows at just the right time, and watching the carnage fade off into the distance. Everyone knows it's a fun game, a good game, probably one of the best of the year, and even though my PC is no exception to the plague of bugs and framerate issues that have been coupled with the port of the game, for the most part it's playable and I'm having a great time (though I'll probably end up ranting about how terrible Games For Windows LIVE and all the bullcrap that came with the game is. It still is, after all, a terrible port). Before I go on I've got to get some (somewhat embarrassing) history out of the way so you know where I'm coming from. I've played way too much of every PC Grand Theft Auto Game except the original. I've never played a GTA game without cheating or modding, and I've never finished the storyline of a GTA game. I tend to get too bored with the story after all of the map has been unlocked and instead I just spend hours going on ballistic rampages riding in Rhino tanks that I've suddenly just managed to miraculously materialize along with an arsenal of weapons and explosives. I realize I get further to finishing the story with each new game. The furthest I've gone being GTA4 (I'm almost done, I can feel it). So I haven't actually finished any GTA game I've played, unless you count downloading a 100% complete save file and using it as my own. So I might not know what I'm talking about here even though I consider myself to be pretty experienced with GTA. All of the GTA games have something to do with drugs, that's part of the point. You're moving drugs, selling drugs, working with druggies, you do jobs for drugs and the whole plot usually has a whole lot to do with them. But your character never does. All of the protagonists, while still stereotypical, are strangely straight-edge in a hugely drug-addled world. In many of the cutscenes a character will offer the player a drink, a hit, a key etc. and kid/fido/Tommy/CJ will always refuse. It always seemed strange to me, that a person in such a situation, with all of the pressures of being in such a place, wouldn't at least say yes to a casual drink. But they never did (ok, so there is a "pill" icon found around drugstores and hospitals in the older games that, when activated, would make the game run in slow motion for about a minute, but I didn't count that since it was so ambiguous). I thought it was so strange to have a character that was so morally ok with stealing, cheating, lying, killing (civilians) and raping, and yet wouldn't even taste the vodka. While playing GTA 4, I thought it would be the same, but it turns out Rockstar keeps playing around with more RPG elements than I expect. Niko (the protagonist/player in GTA 4) actually says yes to a drink in a cutscene around mid game at the last mission offered by "Playboy X." I was so exited for a second, but disappointment set in when Niko never actually drank out of the glass he was handed. What the hell Niko!? You're from freaking Russia! And you won't even have a vodka shot when offered? You're a stereotype for Christ's sake! Finally, my wish came true. One of the many "activities" you can do with your "friends" (and alone, if you're a sad human being. I mean, who drinks alone in a video game?) is go out drinking. You drive up to the bar, watch you and your friends walk in, time passes, and when you come out the camera gets all wobbly and your character stumbles around, trips, and talks drunk to the people around him. You can even drunk drive, which is actually pretty funny, since the car will randomly make turns all over the road and inevitably ram you full speed into a pole or tree or something. It's difficult to walk too, so if you want to get anywhere you have to get a cab to take you home and sleep before you can really do anything else. It's funny, and adds a sort of silly and humanizing aspect to the game. So the era of crazed, non-drinking, homicidal maniacs is over. You can now, if you wish, go out and get plastered in GTA. Though you can't become an alcoholic. At least, nothing happens if you go out and drink all of the time (though you're probably missing the point of the game if you do that. But hey, your call). What I find interesting, is that you now have the choice to never drink. Niko won't drink in the cutscenes, and you never are forced to go drinking with your friends. However, it is required to drink to reach 100% game completion, since drinking counts as an "activity" which you must complete all of several times to reach 100%. So in a way, GTA has gone from forcing the player to be drug-free, to requiring the player to get drunk at least a few times. Quite a switch. You can finish the game without getting a 100% completion though. So for the most part, it's now up to you whether or not to be the straight edge killer, or the sometimes-gets-drunk killer. Of course it's also up to you whether or not to kill random civilians, but who wouldn't? It's GTA. have fun, kill innocent people, go to strip clubs, climb to the top of the crime world, lay waste to a few thousand cops, get some whores, pillage, destroy, steal, and now, get drunk too.

Shameless Self-Promotion and Updates

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On our sidebar you might notice a few new things.

One is the welcome/about message, in which I try to describe this blog in a sentence, which will probably change when I figure out a better way to describe this blog.

Another is a new "streamlined" rss link that now has been burned with feedburner, which should make it easier to manage our 1 rss subscriber (that subscriber being me).

The last is our minimalist blogroll, now only consisting of my other blog, Brain Grains. It's a GTD-esque micro-blog thingy. If you want to know more about it, read the about page. There lies the shameless self-promotion, though I still suggest you read it. I think I might add a few other things to read, but I want to keep the blogroll fairly small, only consisting of blogs where I actually know the author.

Blogger Is A Piece Of Shit.

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No really, it is. I promise. You might notice a few style changes happening around here. Most of them will be buggy. Some just plain won't work. Please excuse the shitty presentation while I sort things out. Why is blogger a piece of shit? Well among other things, what I've been trying to do for a bit is add post previews (aka "continue reading" links) to these wonderful, but longer posts we've been getting here lately. Unfortunately, blogger in all it's infinite wisdom, still doesn't have this simple feature, even though it's been requested over and over again for years now. If this were a wordpress blog it would be as simple as pressing a button, but nooooooo I had to mindlessly follow google and get a blogspot blog instead. So now I have to edit the template by hand and try to figure out what to do. My coding skills are mediocre at best, so bear with me during this construction time. In the meantime, if you're thinking of starting a blog of your own, might I suggest wordpress.com. It's got way more features than blogger. And the developers actually care about what features the bloggers want. Update: So as it turns out there is no way to add post previews in blogger without adding "continue reading" links to every single post, regardless of whether or not it actually has more content. Bull. Fucking. Shit. I may have to resort to more drastic measures and we're still doing some switch arounds with the interface, but just wanted to get that out there. Thanks again.

Four Fat Chicks Tell Us The Way Things Work

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Came across this interesting narrative today at Four Fat Chicks, a gamer blog. It was a little off topic for this quirky, recently-redesigned, staple of a gameblog. However it's a wonderful end-of-year read. It's short and it's got a lot to say. I liked it, anyway.

Wakka's Time Now

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Let me start off by saying that the Final Fantasy video game series is absolutely incredible. (Yes, in case you had any lingering doubts, I'm a complete nerd.) Not only has nearly every game in the series been thoroughly enjoyable, but some of them have even revolutionized the genre of role-playing games. The first installment in the series, simply titled "Final Fantasy," provided the template and set the standard for practically every Japanese RPG that came after. And later, with Final Fantasy VI and Final Fantasy VII, developers Squaresoft experimented with the template they had created years earlier and raised the bar for RPG quality even further. With Final Fantasy VI, the developers changed the familiar medieval fantasy environment into a more industrial steam-punk environment and fully realized the storytelling capabilities of video games by creating a massive cast of emotionally complex characters. Then, not content with revolutionizing the genre they had essentially created already only one time, they decided to revolutionize it again with FFVII, changing the newly-established steam-punk environment into a high-tech sci-fi environment, and rendering the game in (at the time) impressive 3D graphics. Because the visuals of FFVII are primitive by today's standards, it is hard to grasp how truly incredible they were when it was first released.


FFVII also marked a step forward for Final Fantasy in a way that is less commonly recognized: it contained the first black playable character.
Up until that point, every FF character had been white or, in a few cases, racially ambiguous. Part of this might have been due to the fact that every FF game before FFVII had been set in a European-themed setting, but this is kind of a copout, especially considering the sheer amount of unique characters in FFVI. I'm sure many people were excited when they found out that FFVII would finally include a black person. Likewise, I'm also sure that these same people were very disappointed when they found out that said black person was Barret, a loud, foul-mouthed, stereotypical cross between Mr. T and Jules Winnfield.
I pity the fool who thinks this is fair representation.
Now, I haven't actually played FFVII, so I wouldn't be completely justified in going on a long-winded rant about Barret. I would, however, be more than justified in going on a long-winded rant about Wakka, a character in Final Fantasy X, which I'm currently playing.

Wakka is to Latinos what Barret is to black people; he's the first one of his kind in a Final Fantasy game, and he's also a complete stereotype. Now, Wakka is never explicitly labeled as Latino (largely because the planet Earth doesn't exist in the FF universe, and therefore neither do Central or South America), but he doesn't have to be -- his voice tells you everything you need to know. Just watch this video for an example of what some of Wakka's dialogue sounds like. It's from very early in the game, so there aren't any spoilers or anything.

Now, video games generally aren't known for quality voice acting, but Wakka brings this standard to an entirely new low; I mean, I'm pretty sure whoever did his voice was told to do his best impression of Carlos Mencia doing his best impression of Strong Bad. His voice isn't the only stereotypical aspect of his portrayal though: he's tough but not very bright, he's deeply religious, and if you're still not sure what race he's supposed to be, he even has darker skin than everyone else in FFX (except for maybe Kimahri). And if you think that I'm just over-analyzing things and looking for stereotypes where none actually exist, just take into account the fact that everyone else I know who's played FFX has the same opinions about Wakka that I do. Plus, my descriptions and that one cutscene really don't do justice to Wakka's portrayal. If you want to actually see what I'm talking about you should really play FFX for yourself and make your own observations. Even if you've already played FFX and disagree with me, play parts of it again with these thoughts in mind and you'll see that at the very least, Wakka's darker skin and accent serve to make him ambiguously "ethnic" (I've also heard people describe Wakka as an "islander" stereotype), and his simplistic worldview serves to make him ambiguously "different." Maybe Squaresoft created all this ambiguity to avoid making the same mistake they did with Barret. After all, I don't think anyone has written anything else about Wakka in regards to his portrayal the same way that people have about Barret.
 
Now, if you're expecting me to continue on this long-winded rant, I'm sorry to disappoint you, but I actually want to write about why I forgive Squaresoft for their portrayal of Wakka. Yes, that's right, I forgive them. I do so with reluctance, but also for several good reasons. One is that Wakka's portrayal is remarkably consistent with Cedric Clark's theory of the four stages of media representation. Clark has argued that oppressed groups tend to go through four different stages of representation in popular culture. In the first stage, nonrecognition, members of said group are never seen anywhere in popular culture; according to the producers of mass media, people from this group simply don't exist (for example, the absence of black people in FF I-VI). In the second stage, ridicule, people from this group are shown, but they are ridiculously stereotyped, often for comedic effect (Barret definitely existed in this stage). In the third stage, regulation, members of this group are portrayed as people who protect the social order, such as police officers or soldiers (it could be argued that Barret simultaneously existed in this stage as well; after all, he was a soldier in FFVII, and was one of its heroes). And in the fourth and final stage, respect, members of this group are, well, respected, being shown frequently and in a variety of ways, both positive and negative (I don't think any group has reached this stage yet in Final Fantasy games). I would argue that Wakka occupies a similar space to Barret in relation to these four stages; while he occupies ridicule, being stereotyped as well as the butt of jokes at times, he also occupies regulation, being one of the heroes of FFX - after all, his job title in the game is "guardian." So while Wakka's portrayal is not the best it could be, it is still, according to Clark's theory, progress. That said, Squaresoft still has a long way to go in this process, and I won't continue to forgive them unless I see some totally non-stereotypical dark-skinned people in future FF games.

The second reason I forgive them is the context in which Wakka was originally portrayed was undoubtedly different in Japan. While Japan does have a substantial Latin American immigrant population, the stereotypes that I observed in Wakka, such as being "tough" and religious, are stereotypes that I know from American media. The argument that racism exists in a different context in Japan has been brought up before in debates about FFVII, as well as other games such as Loco Roco. Loco Roco is a particularly interesting example because its stereotypes are drawn from blackface caricatures, some of the most racist products of American popular culture, but also ones that have frequently been appropriated in Japanese popular culture. There has been an interesting exchange between American and Japanese popular culture that has been occurring for decades, and it has gone something like this:

Step 1. America creates racist caricatures of black people and exports them to other countries, such as Japan.
Step 2. These images surface in Japanese popular culture, where, devoid of cultural and historical context, and in a country that doesn't have a large black population, people don't really get offended by characters like Mr. Popo.
Step 3. These images get exported back to America, where by now everyone considers blackface racist, and people become offended.

Now, people often have a hard time distinguishing which images in Japanese popular culture are derived from blackface caricatures, so the outcry in America is usually small, but sometimes it results in images being changed in American versions of anime and video games, such as with the pokemon Jynx. Other characters, such as Barret, are not derived from the same caricatures, but they do show the same process, where stereotypical images of black people from American popular culture are reproduced in Japan and then given back to an American audience that takes issue with some of these images. Because Wakka's portrayal is more ambiguous, and with a different ethnic group, I don't know if this argument applies in the same way. Wakka is obviously reminiscent of stereotypical images of Latinos from American popular culture, but he could also be a product of prejudices against the Latin American population in Japan. But within the fact that I don't know as much about who Wakka's supposed to represent or what racism is like in Japan lies another one of my arguments: I don't even know if Wakka was stereotypical in the original Japanese version.

I would argue that the most stereotypical aspect of Wakka's portrayal is his voice; if Wakka was just some tough, dark-skinned religious dude who talked the same as everyone else in FFX, I don't know if I would immediately jump to the conclusion that he was a stereotype. This aspect of his portrayal is completely the fault of the American localization staff; when translating the game, the American staff had to hire voice actors to do Wakka's voice, so Wakka definitely sounds different in the original Japanese game. I looked up who did Wakka's voice in the American version, and it turns out it was John DiMaggio, a white guy who did the voice for Bender in Futurama. Needless to say, he obviously put on some kind of accent to do Wakka's voice. Because of this, while I forgive Squaresoft for Wakka, I can't forgive the American localization staff. If Wakka was originally based on stereotypical media images, then the localization staff should have known what effects these images would have when being shown again in America. And if Wakka was portrayed differently in the original version and was turned into a stereotype for the American release, well then shame on the localization staff.

That said, I have one more reason to forgive Squaresoft for their portrayal of Wakka. This reason is probably the most interesting and even paradoxical one: the developers did attempt to address the theme of racism elsewhere in the story of FFX. They actually did this using Wakka, but instead of being on the receiving end of the racism, he is entirely on the giving end. (Warning: Spoilers begin here). Throughout the game it is revealed that Wakka is incredibly, blatantly racist against the Al Bhed, an oppressed ethnic group within the FFX universe. This racism is a result of Wakka's blind faith to Yevon, who I assume is the god of his (and most of the people in FFX's) religion. Yevon forbids the use of machines, and the Al Bhed society is completely dependent on them. Plus, before the timeline of FFX starts Wakka's brother died in a battle the one time he decided to fight with Al Bhed machines. And to top it all off, the Al Bhed keep kidnapping Yuna, the summoner who Wakka is charged with protecting. A while after it is revealed that Wakka hates the Al Bhed, an Al Bhed named Rikku joins the cast of playable characters. Because everyone else knows how racist Wakka is, they decide not to tell him that Rikku is an Al Bhed, and, needless to say, he doesn't have any problems with her. But, needless to say, when it is revealed that Rikku is an Al Bhed, Wakka doesn't hesitate to go on a racist rant about why he hates the Al Bhed and how he no longer trusts Rikku. I haven't finished the game yet, but at the point where I am now, it seems that Wakka's interactions with Rikku are beginning to turn him around and make him not hate the Al Bhed anymore. (Spoilers end here). So, as you can tell, there is an obvious message about racism in one of the subplots of FFX.

The message is undoubtedly a positive one: don't hate an entire race of people because of your religion or because of your interactions with a few people of that race. Unfortunately, this message is pretty simplistic. If someone didn't already feel this way before playing FFX, then not only have they probably not been educated very well, but their opinions probably won't change after playing FFX. Plus, the fact that Wakka is the racist one in FFX only contributes to the fact that he is portrayed as stupider than everyone else. The developers of FFX tell us on the surface that we shouldn't hate people, but beneath the surface they enforce stereotypes that could potentially cause hatred.

That said, I still forgive Squaresoft for Wakka because he does mark a step forward for Final Fantasy, and also because they did attempt to address racism in FFX. Plus, Wakka's stereotypes could just be the fault of the American localization staff. If I really wanted to find this out, I could play the original Japanese version of FFX, but I really don't feel like doing that right now; I'm already a long way into the American version, which despite everything I have complained about is a very good game. It's got an interesting story, sweet graphics, fun battles, and one of the most innovative character customization systems I have ever seen. In all honesty, from what I've played of it so far, Wakka's portrayal, which definitely could have been better, is really the only thing I don't like about FFX. That said, I hope that Square continues to progress along the four stages of representation.